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Caleb Paine
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.12.11 20:01:00 -
[1]
No, they don't suck. If you have the proper skills and actually know how to use them they're very viable. They're problem is that they can't change their damage type which doesn't help them but that doesn't mean they suck.
They have very focussed ships and weaponsystems, you don't have to crosstrain much, which means you can specialise really well with Amarr. They do good damage, have good tanks and make the true pewpew(tm) sound.
They're just not too good for PVE.
-------------------------------- ISS Navy Task Force; Protecting your interest. |

Caleb Paine
ISS Navy Task Force Interstellar Starbase Syndicate
|
Posted - 2006.12.11 20:19:00 -
[2]
Edited by: Caleb Paine on 11/12/2006 20:26:09 people like to whine, simply because it's the one chance at being heard for some and/or because they are ignorant, remember; this is the retardweb.
Everything has it's pros and cons and people like to exagerate the cons and forget about the pros hoping that enough whining might swing the pendulum to their side. I'm not saying they're uber or that they have no drawback, it's just that every race has it's limitations, you can whine about it but it might be more useful to try and work with the good things and work around the limitations.
Amarr do very good damage, their guns have nice tracking and (for T1 at least) there's no ammo logistics needed. They can tank very well, they're just very focussed around their weapon system and tank. They don't do drones much (apart from a few ships), missiles isn't really used and they don't have to train shieldtanking (as Minmatar have to do, they use both shield as armor tanks). So again, very sturdy, simple, focussed shipdesigns.
The only crosstraining you might consider is training minmatar guns (projectiles) at times this can be very useful, but this is no different from caldari having to train both hybrids and missiles, gallente needing hybrids and drones and minmatar needing projectiles, missiles AND drones.
Some say they don't have fluff, others explain it as being focussed so not much crosstraining needed. It all depends on if you want to whine or not.
On the damage thing; yes lasers do lots of EM damage and yes armor tanks have good EM resists, but thermal is quite crappy (it's the least tanked resist) so that kinda makes up for it. Also, no whining has ever stopped a geddon/prophecy/curse/pilgrim/zealot/omen/maller/punisher from killing stuff. Amarr hit like trucks, it's just that at ultra short range Gallente will outdamage them.
-------------------------------- ISS Navy Task Force; Protecting your interest. |

Caleb Paine
ISS Navy Task Force Interstellar Starbase Syndicate
|
Posted - 2006.12.12 18:33:00 -
[3]
Laser are THE best weapon system when it comes to (sound) effects and theatrics.
-------------------------------- ISS Navy Task Force; Protecting your interest. |

Caleb Paine
ISS Navy Task Force Interstellar Starbase Syndicate
|
Posted - 2006.12.14 02:46:00 -
[4]
Originally by: Draco letalis i have stated my ammar, and i like it alot, i got the desroyer, but due to powergrid problems i can only fot 5 out of 8 possible lasers? could annyone tell me what to do execpt training my engeneering skill?
Regards Draco Letalis
The best option is a Micro Auxilirary Power Core (MAPC), this gives a flat 10PG extra but it does take quite a bit of training. You could also use a Reactor control unit (RCU), this gives a percentage which on cruisers and higher is MORE than the flat 10PG from the MAPC, but on frigates an MAPC works better.
You can always try a Power diagnostic system (PDS), it gives less PG bonus (again, a percentage) than an RCU but it gives other bonuses as well. So try a PDS first, it that solves your problems use that, if not use an MAPC on frigs and RCU on anything else.
-------------------------------- ISS Navy Task Force; Protecting your interest. |

Caleb Paine
ISS Navy Task Force Interstellar Starbase Syndicate
|
Posted - 2006.12.14 17:28:00 -
[5]
ISSN boldly go where no sane man would tread...
-------------------------------- ISS Navy Task Force; Protecting your interest. |

Caleb Paine
ISS Navy Task Force Interstellar Starbase Syndicate
|
Posted - 2006.12.16 09:52:00 -
[6]
Yes, both the Punisher as the Maller are very good at hiding low SP problems. They are very focussed and have the maximum of high/low slots for their ship size. They also get a resists bonus making them a nice tanker.
There's several setups that work on a Maller but I like the bleeder setup the most. Massive tank (resists), 3 NOS and 3 frigate class weapons.
-------------------------------- ISS Navy Task Force; Protecting your interest. |
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